///////////////////////////////////////////////////////////////////////////// Collision testing // ///////////////////////////////////////////////////////////////////////////// Constant determing the threshold velocity when two objects are in standstill
The compressor to use to compress the pixel data when saving the texture property GraphicFormat: TPHXGraphicFormat read FGraphicFormat write FGraphicFormat; Importer to use to load this format, nil if loading isnt supported property GraphicFiler: TPHXGraphicFiler read FGraphicFormat.Filer write FGraphicFormat.Filer; The default graphic compression to use